ListS
This application takes a CSV file and formats it into a Excel file with specific class roster formatting. It is deployed on the Digital Services Staff Computers at The Gail Borden Public Library.
Some are in active development, Some are occasionally tinkered with, Some are treated as complete
This application takes a CSV file and formats it into a Excel file with specific class roster formatting. It is deployed on the Digital Services Staff Computers at The Gail Borden Public Library.
This is a multi-user database application with transactions and rollback capability. Built using Visual Studio and utilizing the Windows Forms for the GUI and C# to converse with the SQL database.
This is a Space Invaders/Tetris mash-up game. I made in under 24 hrs entirely from scratch. It was a challenge to see what I could produce in a short period of time without using any prebuilt reasources.
This was Semester-long Group Game Design Project. It involved working with two class mates to have weekly meetings, produce bug reports, and maintain documentation throughout the process. Creating for ourselves, AI, Modeling in Blender, Animation, Shaders, Music, Textures, Complex forms of Physics, and more
Here are some other various projects, small and large,
programming and non-programming, just for fun or for learning as well.
A text adventure game written in python in order to become more comfortable with the language.
This is my work-thru of Brackeys' Make a Game Tutorial. Overall a similar game but with my own additions modifications and alterations.
Designed, as part of a team, a mobile application and created all necessary design documentation. An app design to be of assistance in a natural disaster
A Niche Acadamy video class designed and created as a project for Gail Borden Public Library. An introduction to the basics of Tinkercad.
A project done to teach myself web development. Starting with the basics and then utilizing a template and making many alterations to develop it further.
A Calculator built in lolcode. Took me about an hour to get built and more difficult to debug, do to the unique nature of the language and sparse documentation.